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The following discussion will expect the reader to know and understand the various perks and Titan exotics. Amplify: Kills with SF significantly reduce the cooldown of Fist of Havoc. Note that it can and will set off environmental hazards if striking an enemy close enough to them. The damage seems similarly high to Storm Fist itself and is Arc-type as well, but requires additional targets to be relatively close to reliably hit them. Discharge: Hits with SF deal area damage around the target. I’m not sure how high the proc chance is, but it seems high enough to be usable.
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Shockwave: On impact, FoH will send a total of 8 waves of energy along the ground in the cardinal directions and diagonals, increasing its destructive range. Also note that hitting another enemy during the animation (say, that Wizard who decided to float in your way) will immediately activate the super, even while in the air. This can be used to significantly increase the range, but requires precise aim. Death from Above: When activated in the air, instead of dropping relatively straight down and foward, FoH will change its trajectory depending on the user’s momentum: If moving backwards or not at all, it will slam literally straight down, hitting enemies directly below if moving sideways of forward, FoH will move down and forward in a 45° angle in the characters direction of view. Perks: Aftermath: At the point of impact for several seconds lightning will strike, dealing AoE damage for its duration.Its perks grant additional benefits as follows: During use, the user gains a significant damage resistance. The attack can not deal friendly fire damage to the user or allies, and despite the animation hits a (partly) spherical area above and below the point of impact, not just a planar shockwave. Once triggered, little can be done to adjust the direction afterwards, so make sure your aim is true. Activating it in the air or while moving can extend the range. Unlike the Nova Bomb however, it is resembles a melee attack, in that when triggered it hits the area around and in front of the user. Also known as “Titan Smash”, the Titan super is akin to the Voidwalker’s Nova Bomb in that it deals a great amount of immediate damage in a large area. Less influenced by momentum than a Warlock’s Glide. The jetpack can be used either to gain height straight up, or if activated while in the air and moving to keep floating a bit vertically. Identical to the Defender’s in all aspects. Specialization can make them even stronger in close combat, enhance their devastating Fist of Havoc, or let them play a tactical role through the use of area denial. The Striker is a tough offensive class that is strong and hard to take down in close quarters, but has options for a more strategical, ranged play too.
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If you know anything about Strikers, feel free to skip this bit. It’s your game, so you should play the way you want to.īasics: This will outline the Striker class and their special abilities. If you find anything else you want to do, go ahead. Also, these are guidelines, nothing more. It’s what I do, and I’m quite successful with it.
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Massive Wall of Text inbound, brace yourself.ĭISCLAIMER: This represents my experiences and opinions, and is not necessarily the “correct” or “definite” way to play. This guide will comprehensively discuss perks, playstyles and equipment choices, and how any Punchbros among you can crush any foe with their fists and lightning to the best of their ability. Destiny Striker Titan PvE Guide by Eterya
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